MORI Engine



MORI logo

MORI Engine is my project to create MMO server and client software. The design targets are:

  • Scalability of server architecture to support seamless massive multiplayer environments
  • Ruthless physical (physics based) combat
  • One world for all
  • Complete shapeability - fell trees, detonate mountains, dig mines, build vast cities.

The engine can thus support the intended RPG world of Mori:

  • Player operated economy
  • Full scale of medieval crafts and professions
  • Sandbox gameplay
  • Areas varying from kindergarten Farmville to absolute anarchy

These are ambitious targets, and not realistic for a single person. Especially the graphical content will need more human power. I will try to get more funding, but I guess the first step is to prove the viability of the technical concept.